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defines following values
  1. version=1;
  2. blood=1;
  3. singleVoice=0;
  4. gamma=1;
  5. brightness=1;
  6. maxSamplesPlayed=96;
  7. sceneComplexity=400000;
  8. shadowZDistance=100;
  9. viewDistance=1000;
  10. preferredObjectViewDistance=800;
  11. terrainGrid=25;
  12. volumeCD=5;
  13. volumeFX=5;
  14. volumeSpeech=5;
  15. volumeVoN=10;
  16. vonRecThreshold=0.029999999;
  17. class DifficultyPresets
  18. {
  19.     class CustomDifficulty
  20.     {
  21.         class Options
  22.         {
  23.             /* Simulation */
  24.  
  25.             reducedDamage = 1;      // Reduced damage
  26.  
  27.             /* Situational awareness */
  28.  
  29.             groupIndicators = 0;    // Group indicators (0 = never, 1 = limited distance, 2 = always)
  30.             friendlyTags = 0;       // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
  31.             enemyTags = 0;          // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
  32.             detectedMines = 0;      // Detected mines (0 = never, 1 = limited distance, 2 = always)
  33.             commands = 1;           // Commands (0 = never, 1 = fade out, 2 = always)
  34.             waypoints = 1;          // Waypoints (0 = never, 1 = fade out, 2 = always)
  35.             tacticalPing = 1;       // Tactical ping (0 = disable, 1 = enable)
  36.  
  37.             /* Personal awareness */
  38.  
  39.             weaponInfo = 1;         // Weapon info (0 = never, 1 = fade out, 2 = always)
  40.             stanceIndicator = 1;    // Stance indicator (0 = never, 1 = fade out, 2 = always)
  41.             staminaBar = 1;         // Stamina bar
  42.             weaponCrosshair = 0;    // Weapon crosshair
  43.             visionAid = 0;          // Vision aid
  44.  
  45.             /* View */
  46.  
  47.             thirdPersonView = 1;    // 3rd person view
  48.             cameraShake = 1;        // Camera shake
  49.  
  50.             /* Multiplayer */
  51.  
  52.             scoreTable = 1;         // Score table
  53.             deathMessages = 0;      // Killed by
  54.             vonID = 0;              // VoN ID
  55.  
  56.             /* Misc */
  57.  
  58.             mapContent = 0;         // Extended map content
  59.             autoReport = 0;         // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
  60.             multipleSaves = 0;      // Multiple saves
  61.         };
  62.        
  63.         // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
  64.         // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
  65.         aiLevelPreset = 3;
  66.     };
  67.  
  68.     class CustomAILevel
  69.     {
  70.         skillAI = 0.9;
  71.         precisionAI = 0.1;
  72.     };
  73. };
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